Land of Stability
(Abjuration)(Wards)

Range: 10 yards/level
Components: V, S, M
Duration: 1 day/level
Casting Time: 6
Area of Effect: 10-foot-cube/level
Saving Throw: None

 Land of stability protects the area of effect and all creatures and objects within it from the following natural disasters:
  Earthquakes-vibrations do not affect the warded area and fissures will not open beneath the warded area;
  Floods-the warded area remains dry, even if submerged;
  Windstorms-the warded area suffers no damage from strong winds and objects cannot be blown into the warded area;
  Lava and ash eruptions-lava and ash flow around the warded area; and
  Avalanches-stones and snow will not fall on the warded area.

 Land of stability offers no protection against magically-generated disasters or spells that duplicate natural disasters. Disasters in progress in the area when the spell is cast are not affected.
 This spell affects a cubic area whose sides equal the caster's level times 10 feet; thus, a 15th-level caster could affect a 150' x 150' x 150' cube.
 The material components are the priest's holy symbol and a pinch of volcanic ash.